The Future is Now! Media Literacy Seminar

 

Media literacy and empowerment within creative and cultural techniques are essential in this age where children are overloaded with media messages. The speed at which children’s media consumption patterns are changing, and how the latest technological developments unfold on all levels, makes this a highly urgent and important topic.

During the Media Literacy Seminar, coming up Thursday 22 October in Amstedam, we will address issues such as game-based learning, immersive learning, hacking, film education in the classroom and rights issues. Find out more about the topics below. Tickets are available online.

 

Media Literacy Seminar Topics
 


GAME BASED LEARNING: MINECRAFTEDU

 

MinecraftEdu is a school-ready remix of the original smash hit game. Today more than 7,500 schools in 40+ countries have used MinecraftEdu to teach subjects from STEM to Language to History to Art and more. So far one of the biggest projects they have taken has been to equip all post-primary schools in Northern Ireland with MinecraftEdu, done in association with CultureTECH.

Speaker: Santeri Koivisto is CEO of TeacherGaming LLC, the company that developed MinecraftEdu and is about to change how the world looks at games in education. Santeri is an avid gamer and was disappointed by the quality of educational games on the market; he decided to try a different approach. Rather than inventing new games that mimicked traditional pedagogy, he wanted to start with what was already an immensely popular game – Minecraft – and stretch it to work for education. Because the game already connected with kids, the MinecraftEdu learning version had a built-in audience. MinecraftEdu is a school-ready remix of the original smash hit game, played by over 100 million people worldwide.

Santeri, son of a teacher and both an entrepreneur, and avid gamer, was disappointed by the quality of educational games on the market and so decided to try a different approach. Rather than inventing new games that mimicked traditional pedagogy, he wanted to work with what was already an immensely popular game – Minecraft, played by over 100 million people worldwide – and stretch and adapt it to work for education. Because the game had already connected so successfully with kids, the MinecraftEdu learning version had a huge built-in audience.
 


CHANGING THE WAY WE THINK ABOUT LEARNING: KIDS HACK DAY & QUIRKBOT
 

 

Kids Hack Day is a 1-day event held in various locations around the world, where children and adults come together to “hack” and make new uses of everyday items. Kids Hack Day is revolutionizing education, one hack day at a time.

Quirkbot is a little character you can program and construct into different shapes and forms. Connect strawbees, motors, LEDs and sensors to make your own creatures! It’s a fun and easy way into the inspiring world of physical programming, electronics and mechanics for kids, grown-ups and educators. Build your own little Quirkbot in Cinekid's MediaLab!

Speaker: Carl Bärstad is lead instigator of Kids Hack Day, co-founder of Quirkbot and Licensee holder of TEDxStockholm. Bärstad is a passionate engineer, entrepreneur and dreamer with an intense desire to change the world for the better. He is now using this insight to make technology more fun, engaging and accessible in the 21st century “classroom” through his project Kids Hack Day to foster curiosity-fuelled learning and creative thinking.
 


IMMERSIVE LEARNING: TINQWISE
 


Speaker: As the always inquiring and inspiring creative director of TinQwise, Joost Uitdewilligen loves everything there is to love about learning and technique. Joost puts his heart and soul into his work because he believes in online learning solutions that make people more smart and more social. Moreover in his TinQlab he provides space for pioneering students with innovative ideas. He is convinced that thanks to ever-evolving technology, our IQ and EQ can continuously be improved and we all should want that to create a better world. Joost´ story also takes the public into the challenges and questions that he comes across in his projects. Absolutely inspiring and enthusiastic! What are the possibilites of immersive learning? Joost will elaborate on their innovative projects with VR.
 


FILM EDUCATION: LESSONS IN THE DARK
 


Speaker: After graduating from Cultural and Social studies, Tine Van Dycke cofounded Lessen in het Donker (in English: Lessons in the dark) in 2000, an organisation that has gained a lot of expertise in film education in Flanders (Belgium). Today, this network of 80 theatres reaches around 100.000 pupils and teachers during school hours. Lessen in het donker provides study guides, brings filmmakers to the youngsters and also works with documentary and short film. From 2005 till 2010 Tine also functioned as the film programmer for the European Youth film Festival in Flanders.
 


 


FILM RIGHTS


Speaker: The report Showing films and other audiovisual content in European Schools prepared by the European Commission, has given insights into obstacles and best practices within Europe. Ignasi Guardans co-wrote the report aand is also an expert concerning developments aruond the Digital Single Market. Ignasi (Ph.D) has an impressive resume; he is currently the CEO of CUMEDIAE (Culture & Media Agency Europe) aisbl, a creative industries’ consultancy based in Brussels, working in EU related projects. He is also a Partner in a Global Law Firm. He was a Member of the Spanish Parliament (1996-2000 / 2000-2004); and a Member of the European Parliament (2004-2009). He was Director General of Spain’s Film Agency (“ICAA”) in 2009 and 2010, and Director of Public Affairs at the European Broadcasting Union in 2011. Ignais will guide us through obstacles an opprotunities concerning film education and rights issues.


Find timetable and tickets here

The Media Literacy Seminar is powered by Cinekid and Mediawijzer.net and supported by EYE.